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Creature Feature: A Genes and Molecular Machines Lesson

Creature Feature: A Genes and Molecular Machines Lesson

In this genetics activity, students will create their own creature from genetic traits that are determined by chance for physical characteristics such as fur length, eye color, horn and wing shapes, teeth, and height. Students will discover the difference between genotype and phenotype and dominant and recessive alleles for each trait, and then predict inheritance in an offspring of two parents. In addition to data collection, students use interpersonal skills needed in STEM2D careers such as presenting ideas, organizing, and working as a collaborative team. This activity is adapted from the STCMS™ curriculum unit Genes and Molecular Machines by the Smithsonian Science Education Center.

This activity typically takes 1 hour to complete and should be done in one session.

Creature Feature: A Genes and Molecular Machines Lesson is part of the STEM2D Student Activity Series. The content and layout were both developed by the Smithsonian Science Education Center as part of Johnson & Johnson’s WiSTEM2D initiative (Women in Science, Technology, Engineering, Mathematics, Manufacturing, and Design), using a template provided by FHI 360 and JA Worldwide. This series includes a suite of interactive and fun, hands-on activities for girls (and boys), ages 5-18, globally.