How Can We Light Our Way in the Dark?
How Can We Light Our Way in the Dark?
How Can We Light Our Way in the Dark? is part of Smithsonian Science for the Classroom, a new curriculum series by the Smithsonian Science Education Center. It is aligned to a group of grade 1 standards. It has a focus on physical science with a secondary focus on life science and engineering design. In this module, students:
- Investigate interactions between a beam of light and transparent, translucent, and opaque materials, including the formation of shadows and reflection of light
- Identify cause-and-effect relationships as they explain their observations
- Obtain information about animal structures that use light to help the animal survive
- Design a solution that mimics animal structures and increases student visibility in the dark
Below are digital resources that support teaching of this module.
Blackline masters for the module
This file contains the blackline masters for the module, including notebook sheets and activity sheets.
These photos of cave exteriors and interiors serve as an introduction to caves and give students the opportunity to practice making observations.
The file contains images of the objects students will investigate in the Light Up the Cave simulation.
Cave Simulation Directions
The file provides directions for students prior to and during the computer simulation.
Light Up the Cave
The Light Up the Cave simulation is available as a website for computers. Download the application for use on tablets or mobile devices.
This simulation gives students an opportunity to investigate light sources in a dark environment.
Students can move objects one at a time into the cave to see if they provide light. They can click an object on the right to activate it. It will then follow their cursor movement. Students can release the object by clicking a second time. Once students have investigated the object, they should place it along the left side of the screen, ordering the objects based on how well they would help the student find something in the cave. Objects can be reordered. The students’ final ordering will show on the screen once students select Done.
Ada Asks Introduction (1:48)
Ada introduces students to the themes of the module. She defines the word problem at 1:03. She talks about rocks in the water being a problem starting at 1:20.
On a Boat (0:43)
This video gives students an idea of what it is like to be in a boat out on open water and near a coastline.
These are line drawings of lighthouses for use in the Daymarks extension.
A StoryMap with information about the lighthouses pictured in “Shining the Light.”
In a Cave (0:35)
The video is composed of two clips. The first clip shows a group entering a cave and the other shows the group farther into the cave with helmet lights on. There is also a light source on the cave floor in the second clip.
This file is displayed to guide students in planning and carrying out their investigations.
Reflection Flash (0:28)
This video provides a lesson-specific phenomenon to prompt student discussion. One clip shows reflections of sunlight off decorated CD-ROM disks. One clip shows reflections of sunlight off moving water.
This is the cave line drawing from pre-assessment used for self-assessment.
Lighthouse Video (0:30)
This video provides students with a visual of a lighthouse in action.
These are the rules of Flashlight Tag in picture form for students and text for teacher.
These images are used to guide students through discussions about problems related to human survival and possible solutions.
Ada Asks Science Challenge
Ada introduces students to the science challenge.
Slides provide students with an example of a museum gallery and the model they will use to represent one in their investigation.
Slides provide students with examples of emergency exit markings.